[robotics-worldwide] [meetings] 1st Call For Papers - Behavior, Emotion and Representation: Building Blocks of Interaction Workshop at HAI2017

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[robotics-worldwide] [meetings] 1st Call For Papers - Behavior, Emotion and Representation: Building Blocks of Interaction Workshop at HAI2017

WafaJohal
Apologies for multiple postings.
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Workshop ***“Behavior, Emotion and Representation: Building Blocks of
Interaction”***

5th International Conference on Human-Agent Interaction

https://urldefense.proofpoint.com/v2/url?u=https-3A__project.inria.fr_berworkshop_&d=DwIDaQ&c=clK7kQUTWtAVEOVIgvi0NU5BOUHhpN0H8p7CSfnc_gI&r=0w3solp5fswiyWF2RL6rSs8MCeFamFEPafDTOhgTfYI&m=PEDeBdl0AJ9KQr6CeA-08heOYoACD6xqD7ZNITrnj1Y&s=cXdMKxoChyjGHCKf6Hxu4l6XFtphUJZGR4pQZO3j5FQ&e= 

Bielefeld (Germany), October 17, 2017

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The 1st Workshop on ***“Behavior, Emotion and Representation: Building
Blocks of Interaction”*** will be held in Bielefeld (Germany) in October
17, 2017. This Workshop is a satellite event of the HAI 2017 conference.
This full day workshop is at the crossroad of Human perception,
Affective Computing, Psychology and Cognitive Representation research
domains. The first objective of this workshop is to stimulate exchange
from a multidisciplinary point of view between these research
communities on the specific topic of underlying tools and models for new
building blocks for natural and intuitive interaction. The second
objective is to discuss the cognitive abilities and physiological
parameters of users to provide assistance in human-machine interactions.

* Workshop context *

Natural behavior skills based on cognitive abilities are key challenges
for robots, virtual agents and intelligent machines while interacting
with humans. This becomes particular evident by the expected increase in
the use of intelligent interaction partners designed to support humans
in everyday situations within the next coming decade (such as virtual
coaches, companion robots, assistive systems and autonomous cars). These
systems will need to develop their autonomy and they have to elicit
social interaction and social synchrony. In order to achieve these
goals, their perception of humans, as well as their behavior, must build
on more complex inputs about emotion, mental state and models of the
human partners compared to the mainly more low-level based approaches
currently in use. Recent advances in multidisciplinary research on
behavior, emotional states, visual behavior, neurofeedback,
physiological parameters or mental memory representations help to
understand the cognitive background of action and interaction in
everyday interactions and therefore to pave the way for the design of
new building blocks for a more natural and intuitive human-machine
interaction.

Collecting and analyzing multi-modal data from different measurements
also allows constructing solid computational models. These blocks of
interaction will serve as basis for building artificial cognitive
systems being able to interact with humans in an intuitive way and to
acquire new skills by learning from the user. This will result in new
forms of human-computer interaction such as individualized, adaptive
assistance systems for scaffolding cognitive, emotional and attentive
learning processes. In this context, it is clearly advantageous for
intelligent robots and virtual agents to know how these cognitive
representations and physiological parameters are formed, stabilized and
adapted during different phases in daily actions. This knowledge enables
a technical system to specify and perceive individual’s current level of
learning and performance, and therefore to shape the interaction. These
interactions must be (socially) appropriate, not excessive. Such systems
can assist users in developing (interaction) skills in a variety of
domains and during different phases in daily-life actions. At the same
time, interactive systems should fulfill constraints such as usability,
acceptability and ethics.

Topics of interest include all aspects of affective computing dedicated
to robotics and interactive systems including, but not limited to, the
following topics:
- Acoustic, visual or multimodal processing for affect recognition
- Real time and embedded perception into the wild
- Human Behaviour analysis
- Anticipation and Imitation of Human Behaviour
- Affects and social interaction modeling
- Affective computing in the human/robot interaction loop
- Affects rendering and synthesis
- Acceptability and usability while interacting
- Affects in developmental robotics
- Computational modeling of cognitive interaction components
- Case Studies and Applications in Real-life Contexts
- Social and Psychological studies of human/robot interaction
- Eye-hand coordination in interactive / dyadic situations

*Paper submission*

As the main HAI 2017 conference, we will accept only online submission
of PDF files in the ACM SIGCHI format
(https://urldefense.proofpoint.com/v2/url?u=http-3A__www.sigchi.org_publications_chipubform&d=DwIDaQ&c=clK7kQUTWtAVEOVIgvi0NU5BOUHhpN0H8p7CSfnc_gI&r=0w3solp5fswiyWF2RL6rSs8MCeFamFEPafDTOhgTfYI&m=PEDeBdl0AJ9KQr6CeA-08heOYoACD6xqD7ZNITrnj1Y&s=yGNCeKeNuYk_m62bGgun9Y7jRqMKXck-OB0L7nKtzOo&e= ). Initial submissions can
be a 1 page abstract or a 4-6 pages long paper (references do not count
toward the page limits). They could be anonymized. Submission page will
be opened timely.

All submissions will be reviewed by the program committee members.
Papers will be evaluated on the basis of research originality, novelty,
quality and relevance to the workshop. A special issue in the Multimodal
Technologies and Interaction Journal
(https://urldefense.proofpoint.com/v2/url?u=http-3A__www.mdpi.com_journal_mti_special-5Fissues&d=DwIDaQ&c=clK7kQUTWtAVEOVIgvi0NU5BOUHhpN0H8p7CSfnc_gI&r=0w3solp5fswiyWF2RL6rSs8MCeFamFEPafDTOhgTfYI&m=PEDeBdl0AJ9KQr6CeA-08heOYoACD6xqD7ZNITrnj1Y&s=qz2syjD_ad-K2-1Pi3kqh8PMBPpPsstae1xu29YOeOQ&e= ) is envisioned with
extended version of selected papers.

*Important dates*

August 4, 2017:        1 page abstract or 4-6 pages paper submission
September 4, 2017:     Notification of acceptance
October 2, 2017:       Camera-ready paper submission deadline (4-6 pages)
October 17, 2017:      Workshop day

*Organization committee:*

- Thomas Küchelmann, Center of Excellence “Cognitive Interaction
Technology” (CITEC), Bielefeld University, Germany
- Dr. Kai Essig, Center of Excellence “Cognitive Interaction Technology”
(CITEC), Bielefeld University, Germany
- Assoc. Prof. Dominique Vaufreydaz, University Grenoble-Alpes, LIG,
Inria (France)
- Thomas Guntz, University Grenoble-Alpes, LIG, Inria (France)

* Scientific committee:*

- Prof. Dr. James Crowley, University Grenoble-Alpes, Grenoble INP, LIG,
Inria (France)
- Prof. Dr. Thomas Schack, Center of Excellence “Cognitive Interaction
Technology” (CITEC), Bielefeld University, Germany

* Program committee:*

- Dr. Raffaela Balzarini, Inria, Grenoble (France)
- Prof. Dr. Maurizio Bertollo, University of Chieti-Pescara, Pescara
(Italy)
- Dr. François Bremond, Inria, Grenoble (France)
- Prof. Dr. Mohamed Chetouani, ISIR/Université Pierre et Marie-Curie,
Paris (France)
- Prof. Dr. Kerstin Dautenhahn, University of Hertfordshire, UK
- Dr. Wafa Johal, CHILI/LSRO Labs, EPFL (Switzerland)
- Dr. Andre Krause, Center of Excellence “Cognitive Interaction
Technology” (CITEC), Bielefeld University (Germany)
- Prof. Dr. Marc Pomplun, UMass Boston (USA)
- Prof. Dr. Gershon Tenenbaum, Florida University (USA)
- Dr. Kostas Velentzas, Center of Excellence “Cognitive Interaction
Technology” (CITEC), Bielefeld University (Germany)
- Prof. Dr. Matthias Weigelt, Department of Sports and Health, Paderborn
University (Germany)




Wafa Johal,

--
PostDoc CHILI/LSRO
École Polytechnique Fédérale de Lausanne
https://urldefense.proofpoint.com/v2/url?u=http-3A__wafa.johal.fr&d=DwIDaQ&c=clK7kQUTWtAVEOVIgvi0NU5BOUHhpN0H8p7CSfnc_gI&r=0w3solp5fswiyWF2RL6rSs8MCeFamFEPafDTOhgTfYI&m=PEDeBdl0AJ9KQr6CeA-08heOYoACD6xqD7ZNITrnj1Y&s=YiNwWySr4QDH-IaiN9Y6nksEqVObX5KtQyb709BZUpY&e= 

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